![]() Carolyn Petit, Managing Editorīuy Death Stranding: Amazon | Best Buy | GameStop Ghostbusters (1984)ĭavid Crane’s 1984 computer game Ghostbusters is a favorite of mine, but glancing at it today, most people would be hard-pressed to find anything it does that seems particularly extraordinary. I’m excited to see how games of the future follow Death Stranding’s lead and explore new ways for us to build a better world, together. ![]() Wonder feels like an echo of putting down a well-placed ladder or rope in Death Stranding. Heck, even leaving a standee to revive other players in Super Mario Bros. I mean that I think we’ll see games that embrace Death Stranding’s asynchronous approach to cooperation, making you feel like part of a larger network of players who are all building infrastructure to help each other. Leave it to Hideo Kojima, though, to take just that kind of big swing with Death Stranding, an extraordinary game with ideas that I expect we’ll see other developers riffing on for years to come.īy that, I don’t mean that I think we’ll see a slew of cargo-carrying simulators, or numerous games in which you fight giant whales made of goo. Then, as design principles for shooters, open-world games, and other genres became more refined and more widely embraced, it became rarer and rarer to encounter big-budget games that really felt like they were rolling the dice on bold, untested ideas. Many of them were bad ideas, or ideas that were poorly implemented, but at least designers were constantly trying out new things. Once upon a time, games with new ideas felt pretty commonplace. The Toyota Tacoma X-Runner Brings Performance Pickups Back What's The Worst SEMA Build You've Ever Seen? Microsoft Copilot Launches Worldwide Tomorrow, but What the Hell Is It?ġ60 Million Pounds of 'Secret Chemicals' Used by Oil and Gas in Pennsylvania, Report Says Perhaps, in the remarkable achievements they pulled off, we can see a hint of what the games of the future will do, as they seek to continue evolving this still-young medium. Perhaps, in trying to imagine the future of games, it behooves us to look to the past, to the specific games that triggered that feeling for us once upon a time. Genuine innovation, a push forward that just might change games forever. If you’ve been playing games for any length of time, you probably know the feeling: a sense of awe washing over you as you encounter something you’ve never quite experienced before. This story is part of our new Future of Gaming series, a three-site look at gaming’s most pioneering technologies, players, and makers. Believing himself to have been a SOLDIER, Cloud achieves the remarkable feats seen in the original Final Fantasy VII and its Remake.A stylized collage shows characters from Metal Gear Solid and Cloud Strife from Final Fantasy 7 against a pink sky. Dying, Zack hands Cloud the Buster Sword so that he can become his “living legacy,” thus giving birth to Cloud’s SOLDIER persona. ![]() After a series of traumatic events, Zack escapes from the Shinra organization carrying his friend, an injured and mentally unstable Cloud, but is gunned down by a troop of infantrymen. Zack carries on the legacy of the Buster Sword but is forced to turn against the organization he worked for when it becomes clear that honor is a low priority for Shinra. Consequently, he entrusts the weapon to the newly promoted Zack. Angeal believes himself impure and incapable of the honor of a warrior (since his body contains cells of the alien entity Jenova). To him, the sword is a cherished family heirloom so important that he desperately avoids using the weapon since use “brings about wear, tear and rust.” The sword also symbolizes Angeal’s ideals of martial honor (a reflection of the traditional Japanese Bushido code). In the prequel game Crisis Core: Final Fantasy VII, it is revealed that Zack’s mentor, Angeal Hewley, was its first owner.
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